The games just keep on coming. Want to play a 2d6 Western game based on the Cepheus Engine rules? We have a massive game for that, the excellent Rider by Independence Games. Given that Firefly and Serenity are basically "Old West in space" settings a game like this is a perfect fit for a 2d6 set of rules, and, yes, it is all Traveller compatible.
The number of careers in this game floors me, and they are all perfect for the setting. We get twenty-three careers! They are all Wild West themed, too, with railroad workers, con men, outlaws, homesteaders, cowboys, con men, buffalo hunters, soldiers, and many other classic character types represented. We even get tables to create NPCs for each career.
All the Western tropes are here, train robberies, stampedes, towns, rumors, the law, encounters, animals, cattle drives, bank robberies, social interactions, trains, stagecoaches, drinking, gambling, reputation, chases, and many more of the classic plots and activities. If you watched any classic Western, or even HBO's Westworld, you know what you are in for.
Also, any of this information and system support directly translates into Traveller. If you want a strange "Wild West" style world with cowboys and aliens, then this book is the perfect place to start. Add a few laser guns, robot horses, and animal races and you get a fun Bravestarr style of science-western game.
It is cool and fun! I love this stuff and these campy cartoons.
For a game that is supposed to be simple, a 2d6 system can get a good number of players in, connected to their characters through career rolls, and created quickly. The system is lightweight, and it does not require a book to be passed around and slowly read through for character options. You could print out the four pages for each career and hand those out, and have everyone do it together.
There is no huge buy-in to get started, and the game starts almost immediately.
You could even generate the PCs with the NPC tables and have quick Western gunfights at the OK Corral. Say lines from famous cowboy movies! Play shootouts between random lawmen and bandit gangs in a bank robbery gone bad, and just use the system as a "shootout game" before you commit to a full campaign. This is how the classic Boot Hill game worked, and that was more a miniatures game than it was a role-playing game.
Have everyone pick a famous cowboy, fictional figure, or Wild West movie actor, and play those with random NPC stats. I'm Clint Eastwood! I'm Lee Van Cleef! I'm Wild Bill Hickok! I'm Buffalo Bill! I'm Annie Oakley! I'm The Lone Ranger! I'm Kid Rock! I'm the bad guy in the black top hat, cape, and handlebar mustache with the TNT! I play the horse-guy from Bravestarr! I'm Will Smith from Wild Wild West! This should be something fun people can laugh and play together quickly.
A 2d6 system that goes this fast, with NPCs for gunfights, is a guaranteed win and not a huge commitment of time, money, or mind space that will make people shy away from playing a fun little Wild West shootout game.
And then say, oh, by the way, this can also be played as a full role-playing game...
You try to buy into a heavyweight 5E Wild West Game, and then everyone has to buy a copy, find a character creation website that supports those books, buy the book in a digital format if it exists, pray for VTT support, get everyone to read a few hundred pages of rules, and then argue with them why the group should be wasting their time with this and not just give up and play D&D.
You will have a few players who will inevitably sabotage the game so they can run back in the cave and play D&D. The game will last a few weeks and die, like most 5E variants.
I have not had good experiences in D&D. Most games never get off the ground. There are moments I just give up trying to play niche 5E games, or even other heavyweight games that are impossible to sell to people. It is never worth it, and very few want to play them.
A 2d6 game? That works for me. I can create character sheets quickly and hand them out. We can play in a few minutes of setup and prep. Everyone gets two dice. Roll initiative and play. These games work so well just like Shadowdark does. They require so little effort to get into that everyone can play.
Let's play a Wild West shoot 'em up? I can sell that.
Rider is an amazing, often overlooked, massive, yet simple 2d6 Old West game that adds to an already amazing library of 2d6 gaming goodness. It is Traveller compatible too, if you ever want a strange, back-country world that seems a little rough and tumble.
Rider has that "it" factor, and it also doubles as an amazing 2d6 cowboy gunfight game.
It is a win-win, pardner.